Originally published on Designing Sound, on Aug 25, 2014
As a composer, musicologist and a sound designer who is making a transition to the world of game audio for the last year or
Originally published on Medium, on Nov 7, 2018
A-Frame is a web framework for building virtual reality experiences. Ever since its introduction in late 2015, it quickly became a favorite among artists and
Originally published on Medium, on Nov 09, 2018
The Book of Shaders is an online book that teaches you the basics of writing fragment shaders. Not only it is completely free, it also
Originally published on Medium, on Jan 07, 2019
I released my first Chrome Extension last week, Browser EQ. It’s a parametric audio equalizer that enables users to adjust the audio frequency content
Originally published on Medium, on Aug 17, 2019
This article series was originally meant to be an online talk for ProcJam 2018, I would like to thank Mike Cook for his understanding and