Bang on A (Virtual) Can: A Primer on A-Frame Audio

Originally published on Medium, on Nov 7, 2018 A-Frame is a web framework for building virtual reality experiences. Ever since its introduction in late 2015, it quickly became a favorite among artists and

Writing Shaders in VS Code: GLSL Setup

Originally published on Medium, on Nov 09, 2018 The Book of Shaders is an online book that teaches you the basics of writing fragment shaders. Not only it is completely free, it also

Building a Chrome Extension, Tips and Tricks

Originally published on Medium, on Jan 07, 2019 I released my first Chrome Extension last week, Browser EQ. It’s a parametric audio equalizer that enables users to adjust the audio frequency content

Procedural Audio On the Web

Originally published on Medium, on Aug 17, 2019 This article series was originally meant to be an online talk for ProcJam 2018, I would like to thank Mike Cook for his understanding and